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Posted on 16. Aug, 2010 by Connor Beaton.
“It’s degrading,” were my sister’s exact words when I asked her why she didn’t want to see Sin City, Robert Rodriguez and Quentin Tarantino’s film adaptation of Frank Miller’s classic graphic novel series. “If you can’t see why, then you’re an idiot.” Despite my protests, nothing seemed to change her mind.
Posted on 22. Jul, 2010 by Connor Beaton.
Christopher Nolan reportedly began developing the universe of Inception nearly ten years ago, and that’s not hard to believe; with all it’s intricacies, paradoxes and innovative ideas, Inception is undoubtedly his masterpiece and well worth the ten-year development period. Set at an undisclosed point in the future, Inception sees a team of skilled extractors – thieves specializing in extracting information from a subject’s subconscious by entering their dreams – attempt a seemingly impossible task: injecting an idea into a subject’s mind in a manner convincing enough that the subject believes the idea came from himself and not a third party.
Posted on 20. May, 2010 by Connor Beaton.
I’m not going to talk about gaming as an art form, or how hardcore gamers are no longer the target market; no, I’m going to talk about how the morals of the gamer – you and I and everybody else reading this – have changed.
Posted on 28. Apr, 2010 by Connor Beaton.
As long as there has been multiplayer gaming, there has been trash talk; we can shout and swear at computer-controlled enemies on pixellated screens all day, but it’s nowhere near as satisfying as knowing you’re shouting at an identical series of pixels that can actually understand what you’re saying.